Media manifest
Captions and provenance for every image in this folder. When an image is replaced, update its row and the provenance comment above each embed that uses it.
| File | Shows | Provenance |
|---|---|---|
hero-banner.png | The project banner, 1280×640: the toolbox logo beside a “Godot · MCP · Toolkit” wordmark on dark navy. | commissioned brand art by Jessica Mariana Aisen, supplied 2026-07-24. Used as the README hero in both repos and as the GitHub social-preview card. |
editor-dock-brick-breaker.png | The Godot 4.7 editor driving the toolkit: the agent-built brick-breaker scene open in the viewport, the game running in a debug window (full wall of red/orange/yellow/green/blue bricks), and the MCP dock reporting Listening on 127.0.0.1:6550 with 1 connected peer and the runtime server on 6570. | captured: pre-1.0, Godot 4.7, 2026-07-24; human-recorded UI-chrome shot (editor + dock) with a client peer connected and the game running. |
brick-breaker-running.png | The agent-built brick-breaker running: a full wall of red/orange/yellow/green/blue bricks on a dark background, the ball mid-flight, a paddle at the bottom, and a Score/Lives readout. | captured: pre-1.0, Godot 4.5, 2026-07-24, via runtime_screenshot of the running game (ball speed reduced to catch a clean mid-flight frame). |
UI-chrome shots (dock, menus, Info panel) and the demo GIF are recorded by a human at release preparation — editor_screenshot captures the viewport only. Brand artwork is commissioned rather than captured.
editor-dock-breakout.png and breakout-running.png are byte-identical legacy aliases of the two brick-breaker screenshots above: the README inside the published npm 1.0.0 tarball hotlinks those filenames, and a published package cannot be edited. Retire them once a later release rolls the npm README onto the brick-breaker names.