Media manifest

Captions and provenance for every image in this folder. When an image is replaced, update its row and the provenance comment above each embed that uses it.

File Shows Provenance
hero-banner.png The project banner, 1280×640: the toolbox logo beside a “Godot · MCP · Toolkit” wordmark on dark navy. commissioned brand art by Jessica Mariana Aisen, supplied 2026-07-24. Used as the README hero in both repos and as the GitHub social-preview card.
editor-dock-brick-breaker.png The Godot 4.7 editor driving the toolkit: the agent-built brick-breaker scene open in the viewport, the game running in a debug window (full wall of red/orange/yellow/green/blue bricks), and the MCP dock reporting Listening on 127.0.0.1:6550 with 1 connected peer and the runtime server on 6570. captured: pre-1.0, Godot 4.7, 2026-07-24; human-recorded UI-chrome shot (editor + dock) with a client peer connected and the game running.
brick-breaker-running.png The agent-built brick-breaker running: a full wall of red/orange/yellow/green/blue bricks on a dark background, the ball mid-flight, a paddle at the bottom, and a Score/Lives readout. captured: pre-1.0, Godot 4.5, 2026-07-24, via runtime_screenshot of the running game (ball speed reduced to catch a clean mid-flight frame).

UI-chrome shots (dock, menus, Info panel) and the demo GIF are recorded by a human at release preparation — editor_screenshot captures the viewport only. Brand artwork is commissioned rather than captured.

editor-dock-breakout.png and breakout-running.png are byte-identical legacy aliases of the two brick-breaker screenshots above: the README inside the published npm 1.0.0 tarball hotlinks those filenames, and a published package cannot be edited. Retire them once a later release rolls the npm README onto the brick-breaker names.


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